Bellum Æternum Faction: Allied
Overview
Formed by the United States of America, the Allied force is the military group that combined military forces from North American states and Western European states. The scientific teams of the Allied Force has mastered optics theories, and applied them into stealth technology and prism technology.
Techtree
Allied Structures

Allied Construction Yard

The construction yard is the very basic structure of a military base, it cannot be built, but only obtained by deploying a mobile construction vehicle.
- Undeploy into Allied Mobile Construction Vehicle
Prerequisite: N/A
Power: 0
Cost: 4000 (Potential)

Allied Power Plant

The Allied Power Plant is the power supply on the battlefield. Since it is using the traditional method to generate power, the generator is filled with hydrogen gas, and it will cause explosion when destroyed.
- Trigger hydrogen explosion when destroyed.
- Lost power if infiltrated.
Prerequisite: Construction Yard
Power: 150
Cost: 800

Allied Ore Refinery

The Allied Ore Refinery is for refining valuable resources from the ore, and transfer them into credits in order to train more soldiers and produce more weapons.
- Provides a free Stealth Miner upon buildup
- Refund the miner if it fails to be placed.
- Lost credits if infiltrated.
Prerequisite: Construction Yard + Power Plant
Power: -50
Cost: 2000

Allied Barracks

The Allied Barracks is the unique facility to train soldiers and crews.
- Can set rally point.
- Provides initial promotion on infantries if infiltrated.
Prerequisite: Construction Yard + Power Plant
Power: -10
Cost: 1000

Allied Weapon Factory

The Allied Weapon Factory is the facility to produce vehicles and helicopters.
- Can set rally point.
- Provides initial promotion on vehicles if infiltrated.
Prerequisite: Construction Yard + Ore Refinery + Barracks
Power: -50
Cost: 2000

Allied Battle Command

The Allied Battle Command is the core facility to build advanced battle control, provides radar service and spy plane communications.
- Provides radar service.
- Provides Aerial Recon tactic.
- Fog of war reset if infiltrated.
Prerequisite: Construction Yard + Ore Refinery
Power: -50
Cost: 1000

Allied Airforce Command HQ

The Allied airforce command headquarter provides ability to build aircrafts and helipad to repair and maintain aircrafts. Also, with aviation radar, it can navigates airborne transport to the battlefield and paradrop reinforcement.
- Special Tactics: Paratrooper
- Provides initial promotion on aircrafts if infiltrated.
Prerequisite: Construction Yard + Ore Refinery + Battle Command
Power: -50
Cost: 1000

Allied Battle Lab

The Allied Battle Lab is the advanced technology provider of the Allied Force, which unlocks various structures, defenses, soldier equipment and battle vehicles.
- Provides permission to build scret units if infiltrated.
Prerequisite: Construction Yard + Ore Refinery + Battle Command
Power: -100
Cost: 3000

Ore Purifier

Ore purifier will increase efficiency of valuable material refining, which brings more credits when every batch of ore refines.
- Provides Financial Interest tactic.
- Increase refinery income by 25%.
Prerequisite: Construction Yard + Ore Refinery + Battle Lab
Power: -200
Cost: 2500
Allied Defense

Allied Wall

The wall can prevent ambushes of enemy infantries and light vehicles, it can efficiently block attacks from machinegun.
- Units can't pass.
Prerequisite: Construction Yard
Power: 0
Main Armament: N/A
Cost: 50

Pillbox

Pillbox is an effective way to counter infantries and light-armored vehicles.
- Counters infantries.
Prerequisite: Construction Yard + Barracks
Power: 0
Main Armament: M2HB
Ammunition: Armor Piercing
Cost: 500

S.A.M.

S.A.M. stands for Surface to Air Missile, which is the specialized anti-air weapon for Allied force.
- Anti-Air
Prerequisite: Construction Yard + Barracks
Power: -50
Main Armament: FIM-43
Ammunition: High Explosive
Cost: 1000

Prism Tower

Prism tower is the ultimate defense method of the Allied Forece, which possesses a superior mechanism, the Prism Forwarding. Multiple prism towers can weave a supporting network, and cast a hyper photum flux.
- Prism forwarding
Prerequisite: Construction Yard + Barracks + Battle Command
Power: -75
Main Armament: Prism Reflector
Ammunition: Photum Flux
Cost: 1500

Stealth Generator

The stealth generator is one of the highest technology of the Allied Force. When power up, the stealth generator giveth stealth coating to units and structures within a range, and hide them from enemy attack.
- Generate stealth field.
- Uncloakable.
Prerequisite: Construction Yard + Barracks + Battle Lab
Power: -100
Cost: 2000
Main Armament: N/A

Satellite Telecom

Satellite Telecom provides direct link to military satellite and navigate fortress bombers from homeland to launch air-strike. It is profoundly useful for battle with complex electromagnetic environment.
- Provides Fortress Bombing tactic.
- Provides radar service.
- Can only build one.
Prerequisite: Construction Yard + Battle Command + Battle Lab
Power: -100
Cost: 2000
Main Armament: N/A

Weather Control Device

In order to win the war, the Allied has started to do research on weather control technology, and the weather control device has come out as result. The weather control device launch hyper beam into the troposphere, and change the molecular movement to generate lightning storm at the target location.
- Provides Lightning Storm tactic.
- Reset timer if infiltrated.
- Cannot be built without Super Weapon switch on.
Prerequisite: Construction Yard + Battle Command + Battle Lab
Power: -200
Cost: 4000
Main Armament: N/A
Allied Tactics

Paratrooper

Paratrooper is the basic reinforcement tactic on battlefield. Paradrop an infantry squad to anywhere on the battlefield and assault the enemy by surprise.
- Trait: 4 Assaulters, 4 Guardians
Prerequisite: Allied Air Force Command HQ
Cost: 500
Cooldown: 120 Seconds

Fortress Bombing

The SBX-47 Tropofortress is the low-altitude super sonic bomber. When fortress bombing is launched, the Tropofortress will carry 5 high explosive bombs to the target location and drop them. Remember to aim your target precisely before calling it, because those devastating bombs might hurt our allies too.
- Trait: Drop 5 CBU-32 Bomb
Prerequisite: Satellite Telecom
Cost: 2000
Cooldown: 150 Seconds

Financial Interest

The advantage of free market makes commander invest financial product with purified resources, making profit by financial interest.
- Trait: Gain 10,000 credits
Prerequisite: Ore Purifier
Cost: 0
Cooldown: 120 Seconds

Lightning Storm

The lightning storm is generated by the Allied's weather control device, which carries thunderbolt that can damage anything on the groud.
- Jams radars when launched.
Prerequisite: Weather Control Device
Cost: 0
Cooldown: 120 Seconds
Allied Infantries

Assaulter

The Allied Assaulter is the basic trooper of the Allied Force. The assaulters are armed with not only M16 Automatic Rifle, but also M1919 Machinegun which provides stronger fire power. Be aware that only deployed assaulters can use the machinegun.
- Can occupy structures.
- Can drive neutral vehicles.
Prerequisite: Barracks
Main Armament: M16 Automatic Rifle
Cost: 150

Guardian

The Allied Guardians are heavily armed trooper of the army. They have armed with M60 machine gun and anti-tank rocket launcher, when deployed, they are able to use the anti-tank rocket launcher.
- Can occupy structures.
- Uncrushable when deployed.
Prerequisite: Barracks
Main Armament: M60 Machine Gun
Cost: 300

Engineer

Engineer is one of the most important role on the battlefield, either repair a building for allies, or capture a building from enemies. Of course, engineers works with knowledge, not force, so they need to be well protected.
- Can repair structures and bridges.
- Can capture buildings.
- Can defuse C4 bombs.
Prerequisite: Barracks
Main Armament: Toolbox
Cost: 500

Sniper

Snipers can precisely shooting weakpoints of infantries, and also kill drivers of light vehicles and lead allied infantries to capture them. Additionally, snipers can shoot into windows, clear occupied structures from outside.
- Can kill driver in light vehicles.
- Can kill infantries occupying structures.
Prerequisite: Barracks + Battle Command
Main Armament: M40A5
Cost: 1000

Commando

Regroup from Navy SEAL, the Allied commandos are armed with new submachine gun and C4 explosive, conducting special warfare that creating break-through point on the battlefield.
- Can swim.
Prerequisite: Allied Barracks + Battle Command
Main Armament: MP5 Submachinegun
Cost: 1000

Spy

Spy leads a special warfare on the darkside of the battlefield. They can steal enemy technology, cripple enemy power facility, Jam radars, and bring enemy tactics to chaos.
- Can infiltrates buildings.
Prerequisite: Barracks + Battle Command
Main Armament: Disguise Kit
Cost: 1000
Allied Vehicles

Allied MCV

As the result of the Allied SCP (Standardised Construction Protocol), the M57 Mobile Construction Vehicle is modified from the Piterbuilt heavy load liner, and is capable of off-road ride. When deploy, it can quickly set up a construction yard and build a frontline base.
- Trait: Deploy into Allied Construction Yard
- Uncrushable.
Prerequisites: Weapon Factory + Battle Command
Main Armament: N/A
Ammunition: N/A
Cost: 4000

Stealth Miner

The HV41 Stealth Miner is the newly designed ore miner that armed with the brand new stealth technology. Modified from light tank chassis, the Stealth Miner has decent mobility to harvest valuable resources.
- Leaves ore container if destroyed.
Prerequisites: Ore Refinery + Weapon Factory
Main Armament: N/A
Ammunition: N/A
Cost: 1400

Grizzly Tank

M54 Grizzly tank is the successor of the Allied new generation battle tank. Armed with 90mm M5 cannon, the M54 Grizzly has decent armor and fair rate of fire. Overall, Grizzly is tough and sturdy and with good fire power.
- Can fire during moving.
Prerequisite: Weapon Factory
Main Armament: 90mm M5
Ammunition: Armor Piercing
Cost: 1600

I.F.V.

The M21 IFV is one of the best multi-purpose armored vehicle in the Allied Force, armed with 6-barrel Surface to Air Missile Launcher, the M21 IFV is the nightmare of aircrafts. Additionally, M21 IFV can easily swap its weapon depends on operators, and this makes it a truely universal support on the battlefields.
- Changes turret and weapons depending on crew.
Prerequisites: Weapon Factory
Main Armament: MIM-21 Surface to Air Missile
Ammunition: High Explosive
Cost: 1200

Stealth Tank

M51 Stealth Tank is the tactical unit of the Allied Force. Armed with quad recoilless rifle, the Stealth Tank has great alpha damage that can destroy most of target in one cycle of shots.
- Uncloak when firing.
Prerequisites: Allied Weapon Factory + Battle Command
Main Armament: 105mm Recoilless Rifle M45
Ammunition: High Explosive Anti Tank
Cost: 2000

Dawnhawk Transport

The UH-0 Dawnhawk is one of the most successful transport helicopter for the Allied Force. It has a large cabin that infantries can shoot from inside. Also, it possesses a radar set that can detect stealth units in the sky.
- Can carry 5 passengers.
- Crews can fire from inside.
- Can detect stealth units.
Prerequisites: Weapon Factory + Battle Command
Main Armament: none
Ammunition: N/A
Cost: 2000

Prism Tank

T67 PMC is the experimental siege weapon of the Allied Force. Armed with Prism System, it can easily destroy enemy buildings and defenses.
- Create photum diffusion while attacking.
Prerequisites: Weapon Factory + Battle Lab
Main Armament: Prism Caster
Ammunition: Photum Flux
Cost: 2400

Battle Fortress

The T111 Battle Fortress is the ultimate weapon of the Allied Force, it armed with destructive 155mm cannon and can destroy most enemy in one shot. Because of its decent armor, it is tough enough to push all the way to enemy base, and this make T111 the best assault tank.
- Can Crush vehicles.
Prerequisites: Weapon Factory + Battle Lab
Main Armament: 155mm T11
Ammunition: Armor Piercing
Cost: 3000

Dagger

The YF-102D Dagger is one of the fastest fighter in the Allied air forces. Armed with two AA missile, Dagger is a beast for enemy aircraft. It has also armed with an air-to-ground missile in case of enemy tanks ambushing.
- Can attack aircraft.
Prerequisites: Airforce Command + Battle Command
Main Armament: AIM-4C
Ammunition: High Explosive
Cost: 2000

Intruder

The XA-6 Intruder is a subsonic attacker of the Allied air force. It can carry two Mk-77 gliding napalm and once fired, the target area will be burned.
- Create burning field.
Prerequisites: Airforce Command + Battle Lab
Main Armament: Mk-77 Napalm
Ammunition: Napalm
Cost: 2500