Updates come fast! Bellum Æternum v1.0.5 is here!
As an urgent major update, v1.0.5 brings not only fixes for v1.0.0, but also brand-new content and further balance refinements!
Download and play now from the Download Page.
New Content
Soviet New T3 Defense: Cherenkov Cannon
The Cherenkov Cannon is a Soviet T3 defense structure, available after constructing the Battle Lab. Unlike conventional cannons, the Cherenkov Cannon does not deal direct damage — instead, it bombards enemy vehicle armor with ultra-high-energy neutron beams, disrupting the crystal lattice structure and causing radiation embrittlement, making the armor significantly vulnerable.
New Tech Building: Tech Outpost
The Tech Outpost, originally from vanilla Red Alert 2, has been given new life in Bellum Æternum.
After capturing a Tech Outpost on the map, players can immediately use it as a forward base. Thanks to its watchtower, it also provides extended vision in the area.
Remastered Vanilla Skirmish Maps
Two classic vanilla skirmish maps have been remastered with enhanced visuals and adjusted sizes better suited for Bellum Æternum's combat:
- (2) River Rampage
- (4) Lost Lake
Updated Content
Major Changes
- Allied: Removed Satellite Telecom and its Fortress Bombing tactic
- Soviet: Removed Intelligence Agency and its Defection tactic
- Soviet: Removed Radiation Bombing tactic
- Soviet: Added Coil Overpower tactic, prerequisite: Nuclear Reactor
Coil Overpower diverts power from the Nuclear Reactor to overcharge all Tesla Coils in the base, giving each shot a more powerful electrical surge.
AI Changes
Significantly enhanced Allied AI.
Other Changes
- Replaced Stealth Generator model
- Adjusted English mission text
- Optimized tank shell effects
- Replaced Mobile Radar voice
- Optimized Flak Track firing effects
- Replaced Apocalypse Tank explosion effects
- Ore miners now leave wreckage instead of ore crates when destroyed
- Optimized terrain on several skirmish maps
- Desolator no longer auto-attacks vehicles that hardly taken rad beam damage
- Siege Chopper no longer uses rockets against vehicles and infantry
Bug Fixes
- Fixed Allied Mission 01 not progressing properly on Easy difficulty
- Fixed Apocalypse Tank wreckage being invisible when destroyed
- Fixed some client game settings toggles not working
- Fixed Tesla Coil unable to hit enemies in normal state
- Fixed Grizzly Tank name error (English)
- Fixed street lamp destruction image error
- Fixed attack dog disappearing while biting
- Fixed Siege Chopper machine gun unable to fire over walls
- Fixed muzzle smoke effect not displaying
- Fixed Intruder Attacker wreckage not spawning when shot down
- Fixed color errors on certain neutral buildings in snow theatre
- Fixed various skirmish map bugs caused by code refactoring
Balance Adjustments
- Lightning Storm area of effect slightly increased
- Intruder now drops 4 napalm bombs per run with increased damage area.