Bellum Æternum v1.1.0 Release Notes

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Bellum Æternum v1.1.0 is here! This update refines the faction structure for future updates, brings a brand-new defense structure, and improves campaign missions.

Download and play now from the Download Page.

New Content

Repair Crane Added to Tech Tree

Both Allied and Soviet factions now have access to a new defense structure: the Repair Crane. It can be built after constructing a Barracks and a Radar. The Repair Crane automatically repairs nearby friendly vehicles, keeping your armored forces battle-ready.

Allied Repair Crane
Allied Repair Crane
Soviet Repair Crane
Soviet Repair Crane

Updated Content

Faction Structure

The faction structure has been reorganized in preparation for future updates.

Campaign Adjustments

Campaign missions have been fully adapted to the new faction structure and improved:

  1. Soviet Prologue: optimized triggers and hint text
  2. Soviet Mission 01: Allied forces will now sell all their buildings if they have no War Factory
  3. Allied Campaign Prologue: completely remastered

New Armor Penetration Dynamics

The following vehicles now participate in the Armor Penetration Dynamic system:

Note: Shells participating in APD means there is a chance they will fail to penetrate when attacking an APD-participating target. Armor participating in APD means there is a chance the vehicle will not be penetrated when hit by an APD-participating shell.

Faction Vehicle Buildable Shell AP Armor AP
AlliedSherman Tank✗✓✗
AlliedPatton Tank✗✓✗
AlliedGrizzly Tank✓✓✓
AlliedGrizzly Tank (Arctic)✗✓✓
AlliedCenturion Tank✗✓✓
AlliedRadiation Tank✓✓✓
AlliedBattle Fortress✓✓✓
SovietRhino Tank (Prototype)✗✓✓
SovietRhino Tank✓✓✓
SovietWar Miner✓✓✗
SovietTesla Tank✓✗✓
SovietApocalypse Tank✓✓✓

Other Changes

  1. Added snow variants for several terrain decorations
  2. Added several neutral buildings and overlays
  3. Replaced Power Release icon
  4. Added terrain adaptation

Balance Adjustments

  1. Emergency Power charge time set to 2 minutes; Power Release discharge duration also set to 1 minute
  2. IFV repair speed reduced

Bug Fixes

  1. Fixed Cherenkov Cannon not consuming power
  2. Fixed several issues with language packs
  3. Fixed Steam Locomotive having no sound

V1.1.1 Changes

Main Changes

  1. Harvesters no longer scan nearby mines after each unload
  2. Reduced the penetration of the Grizzly Tank's main gun
  3. Adapted the size of the aiming ring for lightning storm and nuke attack when pointing with the mouse
  4. Stealth tanks will resume their invisibility state after firing
  5. Lowered the fallen velocity of the Dawnhawk Helicopter, and there will be no survivors

BUG Fixes

  1. Units will no longer show hidden markers when behind the Repair Crane
  2. Fixed the issue where the Soviet would not train initial base defensive infantry
  3. Fixed the issue where War Miner and Stealth Miner could not dump ore at old Allied Ore Refinery
  4. Fixed the issue where the Panjandrum Rampage mode AI would not build the Panjandrum Mk.7
  5. Fixed the issue where harvester debris was causing fetal errors

Balance Adjustments

  1. Stealth Tank shells slightly increased muzzle velocity, and elite levels can now aim for lead
  2. Slightly enhanced the area damage of the Soviet Flak Cannon
  3. Slightly enhanced the damage of the Soviet Flak Track against aircraft

V1.1.2 Changes

Main Changes

  1. Fixed the display of hidden mark for Allied Warehouse and Allied Spotlight Tower
  2. Mobile Radar can use move and attack to follow nearby units
  3. MiG will not slow down before firing
  4. Soviet mission 03 added four extra half tracks in Easy and Normal modes

BUG Fixes

  1. Fixed some bridges of Lost Lake that cannot be fixed, while fixed some terrain errors
  2. Fixed the issue of occupied Guardians spawns no muzzle animation while firing
  3. Fixed the issue of Soviet cannot build Panjandrum Mk.7 during Panjandrum Rampage mode
  4. Fixed the issue of structures can be build on upper cliffs in Gallopwoods

Rebalance Adjustments

  1. MBTs (Grizzly Tank, Rhino Tank, Centurion Tank) has slightly lowered strength
  2. Change the cost of Commando to 800
  3. Tanks participating in Armour Penetration Dynamics have their damage to buildings according to shell types and calibers
  4. Infantries can predict the position of targets and aim accordingly after occupying buildings or reaching elite levels
  5. S.A.M. will reload when they have no targets for an extended period