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Bellum Æternum Faction: Allied

Overview

Formed by the United States of America, the Allied force is the military group that combined military forces from North American states and Western European states. The scientific teams of the Allied Force has mastered optics theories, and applied them into stealth technology and prism technology.

Techtree

Tier 1

Allied powerplant Allied ore refinery Allied barracks Allied weapon factory
Allied wall Allied wall Surface to Air Missile
Assaulter Guardian Engineer
Stealth Miner Grizzly Tank IFV

Tier 2

Allied Battle Command Allied Airforce Command HQ
Prism Tower
Sniper Commando
Stealth Tank Dawnhawk Transport Dagger

Tier 3

Allied Battle Lab Ore Purifier U.P.S. Facility
Stealth Generator Satellite Telecom Weather Machine
Prism Tank Battle Fortress Intruder Attacker

Allied Structures

Allied Construction Yard Icon

Allied Construction Yard

Allied Construction Yard

The construction yard is the very basic structure of a military base, it cannot be built, but only obtained by deploying a mobile construction vehicle.

Prerequisite: N/A

Power: 0

Cost: 4000 (Potential)

Allied Power Plant Icon

Allied Power Plant

Allied Power Plant

The Allied Power Plant is the power supply on the battlefield. Since it is using the traditional method to generate power, the generator is filled with hydrogen gas, and it will cause explosion when destroyed.

  • Trigger hydrogen explosion when destroyed.
  • Lost power if infiltrated.

Prerequisite: Construction Yard

Power: 150

Cost: 800

Allied Ore Refinery Icon

Allied Ore Refinery

Allied Ore Refinery

The Allied Ore Refinery is for refining valuable resources from the ore, and transfer them into credits in order to train more soldiers and produce more weapons.

  • Provides a free Stealth Miner upon buildup
  • Refund the miner if it fails to be placed.
  • Lost credits if infiltrated.

Prerequisite: Construction Yard + Power Plant

Power: -50

Cost: 2000

Allied Barracks Icon

Allied Barracks

Allied Barracks

The Allied Barracks is the unique facility to train soldiers and crews.

  • Can set rally point.
  • Provides initial promotion on infantries if infiltrated.

Prerequisite: Construction Yard + Power Plant

Power: -10

Cost: 1000

Allied Weapon Factory Icon

Allied Weapon Factory

Allied Weapon Factory

The Allied Weapon Factory is the facility to produce vehicles and helicopters.

  • Can set rally point.
  • Provides initial promotion on vehicles if infiltrated.

Prerequisite: Construction Yard + Ore Refinery + Barracks

Power: -50

Cost: 2000

Allied Battle Command Icon

Allied Battle Command

Allied Battle Command

The Allied Battle Command is the core facility to build advanced battle control, provides radar service and spy plane communications.

  • Provides radar service.
  • Provides Aerial Recon tactic.
  • Fog of war reset if infiltrated.

Prerequisite: Construction Yard + Ore Refinery

Power: -50

Cost: 1000

Allied Airforce Command HQ Icon

Allied Airforce Command HQ

Allied Airforce Command HQ

The Allied airforce command headquarter provides ability to build aircrafts and helipad to repair and maintain aircrafts. Also, with aviation radar, it can navigates airborne transport to the battlefield and paradrop reinforcement.

  • Special Tactics: Paratrooper
  • Provides initial promotion on aircrafts if infiltrated.

Prerequisite: Construction Yard + Ore Refinery + Battle Command

Power: -50

Cost: 1000

Allied Battle Lab Icon

Allied Battle Lab

Allied Battle Lab

The Allied Battle Lab is the advanced technology provider of the Allied Force, which unlocks various structures, defenses, soldier equipment and battle vehicles.

  • Provides permission to build scret units if infiltrated.

Prerequisite: Construction Yard + Ore Refinery + Battle Command

Power: -100

Cost: 3000

Ore Purifier Icon

Ore Purifier

Ore Purifier

Ore purifier will increase efficiency of valuable material refining, which brings more credits when every batch of ore refines.

Prerequisite: Construction Yard + Ore Refinery + Battle Lab

Power: -200

Cost: 2500

Allied Defense

Allied Wall Icon

Allied Wall

Allied Wall

The wall can prevent ambushes of enemy infantries and light vehicles, it can efficiently block attacks from machinegun.

  • Units can't pass.

Prerequisite: Construction Yard

Power: 0

Main Armament: N/A

Cost: 50

Pillbox Icon

Pillbox

Pillbox

Pillbox is an effective way to counter infantries and light-armored vehicles.

  • Counters infantries.

Prerequisite: Construction Yard + Barracks

Power: 0

Main Armament: M2HB

Ammunition: Armor Piercing

Cost: 500

SAM Icon

S.A.M.

SAM

S.A.M. stands for Surface to Air Missile, which is the specialized anti-air weapon for Allied force.

  • Anti-Air

Prerequisite: Construction Yard + Barracks

Power: -50

Main Armament: FIM-43

Ammunition: High Explosive

Cost: 1000

Prism Tower Icon

Prism Tower

Prism Tower

Prism tower is the ultimate defense method of the Allied Forece, which possesses a superior mechanism, the Prism Forwarding. Multiple prism towers can weave a supporting network, and cast a hyper photum flux.

  • Prism forwarding

Prerequisite: Construction Yard + Barracks + Battle Command

Power: -75

Main Armament: Prism Reflector

Ammunition: Photum Flux

Cost: 1500

Stealth Generator Icon

Stealth Generator

Stealth Generator

The stealth generator is one of the highest technology of the Allied Force. When power up, the stealth generator giveth stealth coating to units and structures within a range, and hide them from enemy attack.

  • Generate stealth field.
  • Uncloakable.

Prerequisite: Construction Yard + Barracks + Battle Lab

Power: -100

Cost: 2000

Main Armament: N/A

Satellite Telecom Icon

Satellite Telecom

Satellite Telecom

Satellite Telecom provides direct link to military satellite and navigate fortress bombers from homeland to launch air-strike. It is profoundly useful for battle with complex electromagnetic environment.

Prerequisite: Construction Yard + Battle Command + Battle Lab

Power: -100

Cost: 2000

Main Armament: N/A

Weather Machine Icon

Weather Control Device

Weather Machine

In order to win the war, the Allied has started to do research on weather control technology, and the weather control device has come out as result. The weather control device launch hyper beam into the troposphere, and change the molecular movement to generate lightning storm at the target location.

  • Provides Lightning Storm tactic.
  • Reset timer if infiltrated.
  • Cannot be built without Super Weapon switch on.

Prerequisite: Construction Yard + Battle Command + Battle Lab

Power: -200

Cost: 4000

Main Armament: N/A

Allied Tactics

Allied Paratrooper Icon

Paratrooper

Allied Paratrooper

Paratrooper is the basic reinforcement tactic on battlefield. Paradrop an infantry squad to anywhere on the battlefield and assault the enemy by surprise.

  • Trait: 4 Assaulters, 4 Guardians

Prerequisite: Allied Air Force Command HQ

Cost: 500

Cooldown: 120 Seconds

Fortress Bombing Icon

Fortress Bombing

Allied Tropofortress Bomber

The SBX-47 Tropofortress is the low-altitude super sonic bomber. When fortress bombing is launched, the Tropofortress will carry 5 high explosive bombs to the target location and drop them. Remember to aim your target precisely before calling it, because those devastating bombs might hurt our allies too.

  • Trait: Drop 5 CBU-32 Bomb

Prerequisite: Satellite Telecom

Cost: 2000

Cooldown: 150 Seconds

Financial Interest Icon

Financial Interest

Financial Interest

The advantage of free market makes commander invest financial product with purified resources, making profit by financial interest.

  • Trait: Gain 10,000 credits

Prerequisite: Ore Purifier

Cost: 0

Cooldown: 120 Seconds

Lightning Storm

Lightning Storm

Lightning Storm

The lightning storm is generated by the Allied's weather control device, which carries thunderbolt that can damage anything on the groud.

  • Jams radars when launched.

Prerequisite: Weather Control Device

Cost: 0

Cooldown: 120 Seconds

Allied Infantries

Assaulter Icon

Assaulter

Assaulter

The Allied Assaulter is the basic trooper of the Allied Force. The assaulters are armed with not only M16 Automatic Rifle, but also M1919 Machinegun which provides stronger fire power. Be aware that only deployed assaulters can use the machinegun.

  • Can occupy structures.
  • Can drive neutral vehicles.

Prerequisite: Barracks

Main Armament: M16 Automatic Rifle

Cost: 150

Guardian Icon

Guardian

Guardian

The Allied Guardians are heavily armed trooper of the army. They have armed with M60 machine gun and anti-tank rocket launcher, when deployed, they are able to use the anti-tank rocket launcher.

  • Can occupy structures.
  • Uncrushable when deployed.

Prerequisite: Barracks

Main Armament: M60 Machine Gun

Cost: 300

Allied Engineer Icon

Engineer

Allied Engineer

Engineer is one of the most important role on the battlefield, either repair a building for allies, or capture a building from enemies. Of course, engineers works with knowledge, not force, so they need to be well protected.

  • Can repair structures and bridges.
  • Can capture buildings.
  • Can defuse C4 bombs.

Prerequisite: Barracks

Main Armament: Toolbox

Cost: 500

Sniper Icon

Sniper

Sniper

Snipers can precisely shooting weakpoints of infantries, and also kill drivers of light vehicles and lead allied infantries to capture them. Additionally, snipers can shoot into windows, clear occupied structures from outside.

  • Can kill driver in light vehicles.
  • Can kill infantries occupying structures.

Prerequisite: Barracks + Battle Command

Main Armament: M40A5

Cost: 1000

Commando Icon

Commando

Commando

Regroup from Navy SEAL, the Allied commandos are armed with new submachine gun and C4 explosive, conducting special warfare that creating break-through point on the battlefield.

  • Can swim.

Prerequisite: Allied Barracks + Battle Command

Main Armament: MP5 Submachinegun

Cost: 1000

Allied Spy Icon

Spy

Spy

Spy leads a special warfare on the darkside of the battlefield. They can steal enemy technology, cripple enemy power facility, Jam radars, and bring enemy tactics to chaos.

  • Can infiltrates buildings.

Prerequisite: Barracks + Battle Command

Main Armament: Disguise Kit

Cost: 1000

Allied Vehicles

Allied MCV Icon

Allied MCV

Allied MCV

As the result of the Allied SCP (Standardised Construction Protocol), the M57 Mobile Construction Vehicle is modified from the Piterbuilt heavy load liner, and is capable of off-road ride. When deploy, it can quickly set up a construction yard and build a frontline base.

Prerequisites: Weapon Factory + Battle Command

Main Armament: N/A

Ammunition: N/A

Cost: 4000

Stealth Miner Icon

Stealth Miner

stealth miner

The HV41 Stealth Miner is the newly designed ore miner that armed with the brand new stealth technology. Modified from light tank chassis, the Stealth Miner has decent mobility to harvest valuable resources.

  • Leaves ore container if destroyed.

Prerequisites: Ore Refinery + Weapon Factory

Main Armament: N/A

Ammunition: N/A

Cost: 1400

grizzly tank icon

Grizzly Tank

grizzly tank

M54 Grizzly tank is the successor of the Allied new generation battle tank. Armed with 90mm M5 cannon, the M54 Grizzly has decent armor and fair rate of fire. Overall, Grizzly is tough and sturdy and with good fire power.

  • Can fire during moving.

Prerequisite: Weapon Factory

Main Armament: 90mm M5

Ammunition: Armor Piercing

Cost: 1600

IFV Icon

I.F.V.

IFV

The M21 IFV is one of the best multi-purpose armored vehicle in the Allied Force, armed with 6-barrel Surface to Air Missile Launcher, the M21 IFV is the nightmare of aircrafts. Additionally, M21 IFV can easily swap its weapon depends on operators, and this makes it a truely universal support on the battlefields.

  • Changes turret and weapons depending on crew.

Prerequisites: Weapon Factory

Main Armament: MIM-21 Surface to Air Missile

Ammunition: High Explosive

Cost: 1200

Stealth Tank Icon

Stealth Tank

Stealth Tank

M51 Stealth Tank is the tactical unit of the Allied Force. Armed with quad recoilless rifle, the Stealth Tank has great alpha damage that can destroy most of target in one cycle of shots.

  • Uncloak when firing.

Prerequisites: Allied Weapon Factory + Battle Command

Main Armament: 105mm Recoilless Rifle M45

Ammunition: High Explosive Anti Tank

Cost: 2000

Dawnhawk Transport

Dawnhawk Transport

Dawnhawk-transport

The UH-0 Dawnhawk is one of the most successful transport helicopter for the Allied Force. It has a large cabin that infantries can shoot from inside. Also, it possesses a radar set that can detect stealth units in the sky.

  • Can carry 5 passengers.
  • Crews can fire from inside.
  • Can detect stealth units.

Prerequisites: Weapon Factory + Battle Command

Main Armament: none

Ammunition: N/A

Cost: 2000

prism tank icon

Prism Tank

Prism Tank

T67 PMC is the experimental siege weapon of the Allied Force. Armed with Prism System, it can easily destroy enemy buildings and defenses.

  • Create photum diffusion while attacking.

Prerequisites: Weapon Factory + Battle Lab

Main Armament: Prism Caster

Ammunition: Photum Flux

Cost: 2400

Battle Fortress icon

Battle Fortress

Battle Fortress

The T111 Battle Fortress is the ultimate weapon of the Allied Force, it armed with destructive 155mm cannon and can destroy most enemy in one shot. Because of its decent armor, it is tough enough to push all the way to enemy base, and this make T111 the best assault tank.

  • Can Crush vehicles.

Prerequisites: Weapon Factory + Battle Lab

Main Armament: 155mm T11

Ammunition: Armor Piercing

Cost: 3000

Dagger Icon

Dagger

Dagger

The YF-102D Dagger is one of the fastest fighter in the Allied air forces. Armed with two AA missile, Dagger is a beast for enemy aircraft. It has also armed with an air-to-ground missile in case of enemy tanks ambushing.

  • Can attack aircraft.

Prerequisites: Airforce Command + Battle Command

Main Armament: AIM-4C

Ammunition: High Explosive

Cost: 2000

Intruder Icon

Intruder

Intruder

The XA-6 Intruder is a subsonic attacker of the Allied air force. It can carry two Mk-77 gliding napalm and once fired, the target area will be burned.

  • Create burning field.

Prerequisites: Airforce Command + Battle Lab

Main Armament: Mk-77 Napalm

Ammunition: Napalm

Cost: 2500