Bellum Æternum Faction: Soviet
Overview
Formed by the Soviet Russia, the Soviet force a.k.a. Red Army is the military group that combined military forces from Eastern European states and South American socialist states. The Soviet scientists are specialists in the field of electromagnetic and nuclear physics, and they developed tesla technology and nuclear technology to apply the military operations.
Techtree
Soviet Structures

Soviet Construction Yard

The construction yard is the very basic structure of a military base, it cannot be built, but only obtained by deploying a mobile construction vehicle.
- Undeploys into Soviet Mobile Construction Vehicle.
- Chance to have evacuated Engineer when destroyed.
Prerequisite: N/A
Power: 0
Cost: 2000 (Potential)
Special Tactics: N/A
Hitpoints: 3000
Weapon: N/A

Tesla Reactor

Due to the rapidly growing of the Soviet tesla technology, a tesla reactor has replaced the ramshackle classic power plant. It is a cheaper solution of battlefield power supply.
- Release EMP when destroyed.
- Lost power if infiltrated.
Prerequisite: Construction Yard
Power: 150
Cost: 600
Hitpoint: 800
Weapon: N/A

Soviet Ore Refinery

The ore refinery is one of the most important income of credits. The gathered ore will turn into raw materials transfer into credits to train soldiers and produce weapons.
- Provides a free War Miner upon buildup
- Refund the miner if it fails to be placed.
- Lost credits if infiltrated.
Prerequisites: Construction Yard + Tesla Reactor
Power: -50
Cost: 2000

Soviet Barracks

The barracks is the unique facility to train soldiers. It is a very important structure and one of the key prerequisite for other structures.
- Can set rally point.
- Provides initial promotion on infantries if infiltrated.
Prerequisites: Construction Yard + Tesla Reactor
Power: -10
Cost: 1000

Soviet Weapon Factory

The weapon factory is the basic vehicle manufacturer of the frontline. It is capable of producing vehicles, tanks, and even helicopters.
- Can set rally point.
- Provides initial promotion on vehicles if infiltrated.
Prerequisites: Construction Yard + Tesla Reactor + Soviet Ore Refinery
Power: -100
Cost: 2000

Soviet Radar

Radar is one of the most important structure for battle command and war zone detection. Additionally, radar can navigate spy plane to expand the sight of strategy.
- Provides radar service.
- Provides Aerial Recon tactic.
- Fog of war reset if infiltrated.
Prerequisites: Construction Yard + Tesla Reactor + Soviet Ore Refinery
>Power: -50
Cost: 1000

Soviet Air Force Command HQ

The air force command headquarter is the facility to manage all operation of air forces. The air force command headquarter can produce and park aircrafts, also provides ammo supply and repairing services.
- Provides Paratrooper tactic.
- Provides initial promotion on aircrafts if infiltrated.
Prerequisites: Construction Yard + Tesla Reactor + Soviet Ore Refinery
Power: -50
Cost: 2000

Soviet Battle Lab

The Soviet battle lab is a direct subordinate of the Ministry of Defense Industry. It receives and unlocks the higher technology for buildings, defenses, infantries, vehicles and aircrafs.
- Provides permission to build scret units if infiltrated.
Prerequisites: Construction Yard + Ore Refinery + Radar
Power: -10
Cost: 3000

Soviet Nuclear Reactor

The nuclear reactor is a traditional way to generate power. However, the Soviet union has successfully minimized the nuclear reactors, makes it easy to build and can almost power up a whole military base.
- Detonate nuclear explosion if destroyed.
Prerequisites: Construction Yard + Soviet Battle Lab
Power: 1000
Cost: 2000

Industrial Plant

The industrial plane is the direct subordinate of the Military-Industrial Commission of Soviet Union. With better organized manufacturing project and recycling plans, it can lower the price of weapons.
- 25% Discount for Vehicles and Aircrafts
- Provides Planned Economy tactic.
Prerequisites: Construction Yard + Soviet Battle Lab
Power: -200
Cost: 2500
Soviet Defense

Wall

The Wall protects bases from enemy troopers and light vehicles assault, even the battle tank couldn't pass without destroying it.
- Units can't pass.
Prerequisite: Construction Yard
Power: 0
Cost: 100

Sentry Gun

Sentry gun is a turret armed with 12.7mm machinegun, which can significantly expel and execute enemy infantries and light armored vehicles
- Counters infantries and light vehicles
Prerequisite: Construction Yard + Soviet Barracks
Power: 0
Main Weapon: 12.7mm AK612
Cost: 500

Flak Cannon

Flak Cannon is a traditional and effective way to counter enemy aircrafts. Armed with 85mm ZiS-S-53U with High Explosive rounds, the flak cannon is able to scattering and knock down enemy aircrafts.
- Counters aircrafts.
Prerequisite: Construction Yard + Barracks
Power: -50
Main Weapon: 85mm ZiS-S-53U
Ammunition: High Explosive
Cost: 1000

Tesla Coil

Tesla Coil is the auxiliary product from the Tesla Reactor. It can release 100K volts of electricity current and burn infantries immediately. Also, it can cripple enemy vehicles by destroy their electronic devices.
- Can be charge by Tesla Trooper
Prerequisite: Construction Yard + Barracks + Radar
Power: -75
Main Weapon: Capacitor Coil
Ammunition: Electricity
Cost: 1500

Intelligence Agency

The Intelligence Agency is the frontline unit of State Security Committee (Komitet Gosudarstvennoy Bezopasnosti), stealing and analyzing enemy information. From time to time, the undercover agents make enemy units defect.
- Provides Defection tactic.
- Can detect enemy movements.
- Reset timer if infiltrated.
- Cannot be built without Advanced Tactics switch on.
Prerequisite: Construction Yard + Radar + Battle Lab
Power: 0
Cost: 2000

Nuke Silo

The Soviet Union has decent nuke arsenal, and the nuke silo is one of them. Nuke silo can launch a high-velocity balistic nuclear missile, to deal massive damage to enemy base.
- Provides Nuke Attack tactic.
- Reset timer if infiltrated.
- Cannot be built without Super Weapon switch on.
Prerequisite: Construction Yard + Radar + Battle Lab
Power: -200
Cost: 4000
Soviet Tactic

Paratrooper

Paratrooper is the basic reinforcement tactic on battlefield. Paradrop an infantry squad to anywhere on the battlefield and assault the enemy by surprise.
- Paradrop 5 Conscripts and 5 RPG Troopers
Prerequisite: Soviet Air Force Command HQ
Cost: 500
Cooldown: 120 Seconds

Defection

The agent deep inside of the enemy force will incite defection of enemy units with Maxism and Leninism.
- Control enemy infantries and vehicles.
Prerequisite: Intelligence Agency
Cost: 2000
Cooldown: 120 Seconds

Planned Economy

The central government of the U.S.S.R. will continuously provide fund for every commander on the battlefield.
- Trait: Gain 10,000 credits
Prerequisite: Industrial Plant
Cost: 0
Cooldown: 120 Seconds

Nuke Attack

Nuke attack is a high efficient method of mass destruction. When nuclear missile reach the target, it will create a huge explosion and release radiation among the area.
- Explosion creates electromagnetic pulse.
Prerequisite: Nuke Silo
Cost: 0
Cooldown: 120 Seconds
Soviet Infantries

Conscript

Soviet conscript are basic trooper of the Soviet army, they are armed with AK-47 which brings them higher fire power during urban combat.
- Can drive neutral vehicles.
- Can occupy neutral buildings.
Prerequisite: Barracks
Main Armament: AK-47 Automatic Rifle
Cost: 100

RPG Trooper

Armed with RPG-7 Launcher, the RPG troopers have the ability to counter vehicles. Even though the RPG-7 seemes to be a little out-dated for armors, it is still useful because RPG troopers can occupy structures and shoot enemy vehicles inside.
- Can occupy neutral buildings.
Prerequisite: Barracks
Main Armament: RPG-7 Launcher
Cost: 300

Engineer

Engineer is one of the most important role on the battlefield, either repair a building for allies, or capture a building from enemies. Of course, engineers works with knowledge, not force, so they need to be well protected.
- Can repair damaged buildings and bridges.
- Can capture structures.
- Can defuse C4 bomb.
Prerequisites: Barracks
Main Armament: Toolbox
Cost: 500

Tesla Trooper

The Tesla Troopers are heavy armored infantry unit of the Soviet forces. Armed with 2000 volts tesla caster, the tesla troopers are harmful to both infantries and vehicles, and because of the heavy metal suit, the tesla troopers are bullet proof to snipers.
- Cannot be crushed by normal vehicles.
- Can charge a Tesla Coil
Prerequisites: Barracks + Radar
Main Armament: N2T Tesla Caster
Cost: 600

Desolator

Desolator is one of the special tactic team of the Soviet force. They're armed with full armor radiation proof suit, and equipped with a PRP radiation beam caster which can deal significant damage to enemy infantries, even they're hiding in buildings.
- Cannot be crushed by normal vehicles.
- Can be deployed to create radiation field.
- Immune to radiation.
Prerequisites: Barracks + Radar
Main Armament: PRP Radiation Beam Caster
Cost: 800

Spy

Spy leads a special warfare on the darkside of the battlefield. They can steal enemy technology, cripple enemy power facility, Jam radars, and bring enemy tactics to chaos.
- Can infiltrates buildings.
Prerequisites: Barracks + Radar
Main Armament: Disguise Kit
Cost: 1000
Soviet Vehicles

Soviet MCV

CA-55 MCV is the latest version of Soviet Construction Vehicle. Inherit the technology from the failed Object 972, it armed with a four-track suspension system, which tremendously improves its off-road mobility.
- Deploys into Soviet Construction Yard
Prerequisite: Weapon Factory + Soviet Radar
Main Armament: N/A
Ammunition: N/A
Cost: 2000

War Miner

The BH-2 War Miner is a Soviet ore harvester that modified from medium tanks. Armed with 45mm low caliber gun, the war miner can defend itself from infrantry ambush or light vehicle assault.
- Leaves ore container if destroyed.
Prerequisite: Weapon Factory
Main Armament: 45mm 20-K
Ammunition: Armor Piercing High Explosive
Cost: 1400

Rhino Tank

T-56A "Rhino" is the successor of the famous T-44 medium tank, it comes with lower profile and great upper plate angle. Also, its mobility is rather nice, that makes it a universal purpose tank.
- Can fire during moving.
Prerequisite: Weapon Factory
Main Armament: 100mm D-56TS
Ammunition: Armor Piercing Compound Rigid
Cost: 1600

Flak Track

BTR-152Z flak track is an anti-air derivative from the BTR-152 APC. Its suspension system has been modified into half-track system, and increased its off-road mobility and heavy load ability. Armed with twin 23mm flak gun, its fire power is absolutely stunning.
- Can load 5 passengers.
Prerequisite: Weapon Factory
Main Armament: 23mm AZP-23P
Ammunition: Armor Piercing High Explosive
Cost: 1000

Tesla Tank

The TT-50 Tesla Tank is one of the most succeed special purpose armored vehicle, with the support of tesla technology, it armed with a set of hyper-power tesla coil, can destroy the electronic system and weapon handling system of enemy vehicles while doing damage.
- Can Charge a Tesla Coil.
Prerequisites: Weapon Factory + Radar
Main Armament: N100T Tesla Coil
Ammunition: Electricity
Cost: 2200

Mobile Radar

Since the Allied Force in Western Europe uses stealth technology to counter the Soviet blitzkriegs, the Ministry of Defense Industry quickly projects new detection methods. Armed with P-34 high power radar, the mobile radar becomes the eagle's eyes for the Soviet army.
- Can detect stealth units.
Prerequisites: Weapon Factory + Radar
Main Armament: P-34 HPR
Ammunition: N/A
Cost: 1600

Katyusha Rocket Artillery

The BM-15 Katyusha Rocket Artillery has been modified from its predecessor. With six large high explosive rockets, the Katyusha can destroy enemy structure in distance. However, it is vulnerable in closed quarter combat.
- Trait: Long Distance
Prerequisites: Weapon Factory + Radar
Main Armament: Katyusha Rocket Launcher
Ammunition: High Explosive
Cost: 1400

Apocalypse Tank

The KV-550 "Apocalypse" is the ultimate successor of the Kliment Voroshilov Series, one of the most famous Soviet heavy tank production line. The heavy armored Apocalypse armed with twin barrel high velocity cannon and rocket launcher, playing the role of the superior devastator.
- Can crush vehicles and walls.
Prerequisites: Weapon Factory + Battle Lab
Main Armament: 122mm BL-9U
Ammunition: Armor Piercing
Cost: 3000

MiG

MiG is one of the most famous Soviet jet fighter in the world. It carries air to ground missile that can destroy almost any target at once.
- Can attack aircraft.
Prerequisites: Air Force Command HQ + Radar
Main Armament: KS1 Missile
Ammunition: High Explosive
Cost: 2000

Kirov Airship

Kirov airship is a fantastic invention of the Soviet engineers. Although Kirov airship is slow, but it has decent armor and daunting firepower.
- Immune to EMP.
Prerequisites: Weapon Factory + Battle Lab
Main Armament: Bomb
Ammunition: High Explosive
Cost: 2000