Soviet
Overview
Formed by the Soviet Russia, the Soviet force a.k.a. Red Army is the military group that combined military forces from Eastern European states and South American socialist states. The Soviet scientists are specialists in the field of electromagnetic and nuclear physics, and they developed tesla technology and nuclear technology to apply the military operations.
Soviet Structures
Soviet Construction Yard
The construction yard is the very basic structure of a military base, it cannot be built, but only obtained by deploying a mobile construction vehicle.
- Prerequisite: N/A
- Power: 0
- Cost: 2000 (Potential)
- Special Tactics: N/A
- Trait: Undeploy into Soviet Mobile Construction Vehicle
Tesla Reactor
Due to the rapidly growing of the Soviet tesla technology, a tesla reactor has replaced the ramshackle classic power plant. It is a cheaper solution of battlefield power supply.
- Prerequisite: Soviet Construction Yard
- Power: 150
- Cost: 600
- Special Tactics: N/A
- Trait: Release EMP when destroyed
Soviet Ore Refinery
The ore refinery is one of the most important income of credits. The gathered ore will turn into raw materials transfer into credits to train soldiers and produce weapons.
- Prerequisites:
- Power: -50
- Cost: 2000
- Special Tactics: N/A
- Trait: Provides a free War Miner upon buildup
Soviet Barracks
The barracks is the unique facility to train soldiers. It is a very important structure and one of the key prerequisite for other structures.
- Prerequisites:
- Power: -10
- Cost: 1000
- Special Tactics: N/A
- Trait: Train infantries
Soviet Weapon Factory
The weapon factory is the basic vehicle manufacturer of the frontline. It is capable of producing vehicles, tanks, and even helicopters.
- Prerequisites:
- Power: -100
- Cost: 2000
- Special Tactics: N/A
- Trait: Produce Vehicles
Soviet Radar
Radar is one of the most important structure for battle command and war zone detection. Additionally, radar can navigate spy plane to expand the sight of strategy.
- Prerequisites:
- Power: -50
- Cost: 1000
- Special Tactics: Spy Plane
- Trait: Provides radar service
Soviet Air Force Command HQ
The air force command headquarter is the facility to manage all operation of air forces. The air force command headquarter can produce and park aircrafts, also provides ammo supply and repairing services.
- Prerequisites:
- Power: -50
- Cost: 2000
- Special Tactics: Paratrooper
- Trait: Produce Aircraft
Soviet Battle Lab
The Soviet battle lab is a direct subordinate of the Ministry of Defense Industry. It receives and unlocks the higher technology for buildings, defenses, infantries, vehicles and aircrafs.
- Prerequisites:
- Power: -10
- Cost: 3000
- Special Tactics: N/A
- Trait: Unlock higher tier technologies
Soviet Nuclear Reactor
The nuclear reactor is a traditional way to generate power. However, the Soviet union has successfully minimized the nuclear reactors, makes it easy to build and can almost power up a whole military base.
- Prerequisites:
- Power: 1000
- Cost: 2000
- Special Tactics: N/A
- Trait: Generate power
Industrial Plant
The industrial plane is the direct subordinate of the Military-Industrial Commission of Soviet Union. With better organized manufacturing project and recycling plans, it can lower the price of weapons.
- Prerequisites:
- Power: -200
- Cost: 2500
- Special Tactics: Planned Economy
- Trait: Discount for Vehicles and Aircrafts
Soviet Defense
Wall
The Wall protects bases from enemy troopers and light vehicles assault, even the battle tank couldn't pass without destroying it.
- Prerequisite: Soviet Construction Yard
- Power: 0
- Cost: 100
- Special Tactics: N/A
- Traits: Infantries and light vehicles can't pass
Sentry Gun
Sentry gun is a turret armed with 12.7mm machinegun, which can significantly expel and execute enemy infantries and light armored vehicles
- Prerequisite:
- Power: 0
- Main Weapon: 12.7mm AK612
- Ammunition: Bullet
- Cost: 500
- Traits: Counter infantries and light vehicles
Flak Cannon
Flak Cannon is a traditional and effective way to counter enemy aircrafts. Armed with 85mm ZiS-S-53U with High Explosive rounds, the flak cannon is able to scattering and knock down enemy aircrafts.
- Prerequisite:
- Power: -50
- Main Weapon: 85mm ZiS-S-53U
- Ammunition: High Explosive
- Cost: 1000
- Traits: Counter Aircrafts
Tesla Coil
Tesla Coil is the auxiliary product from the Tesla Reactor. It can release 100K volts of electricity current and burn infantries immediately. Also, it can cripple enemy vehicles by destroy their electronic devices.
- Prerequisite:
- Power: -75
- Main Weapon: Capacitor Coil
- Ammunition: Electricity
- Cost: 1500
- Traits: Can be charge by Tesla Trooper
Intelligence Agency
The Intelligence Agency is the frontline unit of State Security Committee (Komitet Gosudarstvennoy Bezopasnosti), stealing and analyzing enemy information. From time to time, the undercover agents make enemy units defect.
- Prerequisite:
- Power: 0
- Cost: 2000
- Tactics: Defection
- Traits: Analyzing enemy strategy
Nuke Silo
The Soviet Union has decent nuke arsenal, and the nuke silo is one of them. Nuke silo can launch a high-speed nuclear missile, to deal massive damage to enemy base.
- Prerequisite:
- Power: -200
- Cost: 4000
- Tactics: Nuke Attack
- Traits: Super Weapon
Soviet Tactic
Paratrooper
Paratrooper is the basic reinforcement tactic on battlefield. Paradrop an infantry squad to anywhere on the battlefield and assault the enemy by surprise.
- Prerequisite: Soviet Air Force Command HQ
- Cost: 500
- Cooldown: 120 Seconds
- Trait: 5 Conscripts, 5 RPG Troopers
Defection
The agent deep inside of the enemy force will incite defection of enemy units with Maxism and Leninism.
- Prerequisite: Intelligence Agency
- Cost: 0
- Cooldown: 120 Seconds
- Trait: Control enemy units
Planned Economy
The central government of the U.S.S.R. will continuously provide fund for every commander on the battlefield.
- Prerequisite: Industrial Plant
- Cost: 0
- Cooldown: 120 Seconds
- Trait: Gain 10,000 credits
Nuke Attack
Nuke attack is a high efficient method of mass destruction. When nuclear missile reach the target, it will create a huge explosion and release radiation among the area.
- Prerequisite: Nuke Silo
- Cost: 0
- Cooldown: 120 Seconds
- Trait: Super Weapon
Soviet Infantries
Conscript
Soviet conscript are basic trooper of the Soviet army, they are armed with AK-47 which brings them higher fire power during urban combat.
- Prerequisite: Soviet Barracks
- Main Armament: AK-47 Automatic Rifle
- Cost: 100
- Traits:
- Occupy Structures
- Drive Neutral Vehicles
RPG Trooper
Armed with RPG-7 Launcher, the RPG troopers have the ability to counter vehicles. Even though the RPG-7 seemes to be a little out-dated for armors, it is still useful because RPG troopers can occupy structures and shoot enemy vehicles inside.
- Prerequisite: Soviet Barracks
- Main Armament: RPG-7 Launcher
- Cost: 300
- Traits: Occupy structures
Engineer
Engineer is one of the most important role on the battlefield, either repair a building for allies, or capture a building from enemies. Of course, engineers works with knowledge, not force, so they need to be well protected.
- Prerequisites:Soviet Barracks
- Main Armament: Toolbox
- Cost: 500
- Trait:
- Repair buildings and bridges
- Capture structures
Tesla Trooper
The Tesla Troopers are heavy armored infantry unit of the Soviet forces. Armed with 2000 volts tesla caster, the tesla troopers are harmful to both infantries and vehicles, and because of the heavy metal suit, the tesla troopers are bullet proof to snipers.
- Prerequisites:
- Main Armament: N2T Tesla Caster
- Cost: 600
- Trait:
- Uncrushable
- Charge a Tesla Coil
Desolator
Desolator is one of the special tactic team of the Soviet force. They're armed with full armor radiation proof suit, and equipped with a PRP radiation beam caster which can deal significant damage to enemy infantries, even they're hiding in buildings.
- Prerequisites:
- Main Armament: PRP Radiation Beam Caster
- Cost: 800
- Trait:
- Uncrushable
- Deploy to spread radiation
Spy
Spy leads a special warfare on the darkside of the battlefield. They can steal enemy technology, cripple enemy power facility, Jam radars, and bring enemy tactics to chaos.
- Prerequisites:
- Main Armament: Disguise Kit
- Cost: 1000
- Trait:
- Steal technology
- Cripple powerplant
- Jam radar
- Disrupt tactics
Soviet Vehicles
Soviet MCV
CA-55 MCV is the latest version of Soviet Construction Vehicle. Inherit the technology from the failed Object 972, it armed with a four-track suspension system, which tremendously improves its off-road mobility.
- Prerequisite:
- Main Armament: N/A
- Ammunition: N/A
- Cost: 2000
- Trait: Deploy into Soviet Construction Yard
War Miner
The BH-2 War Miner is a Soviet ore harvester that modified from medium tanks. Armed with 45mm low caliber gun, the war miner can defend itself from infrantry ambush or light vehicle assault.
- Prerequisite: Soviet Weapon Factory
- Main Armament: 45mm 20-K
- Ammunition: Armor Piercing High Explosive
- Cost: 1400
- Trait: Harvest Ore
Rhino Tank
T-56 "Rhino" is the successor of the famous T-44 medium tank, it comes with lower profile and great upper plate angle. Also, its mobility is rather nice, that makes it a universal purpose tank.
- Prerequisite: Soviet Weapon Factory
- Main Armament: 100mm D-56TS
- Ammunition: Armor Piercing Compound Rigid
- Cost: 1600
- Trait: N/A
Flak Track
BTR-152Z flak track is an anti-air derivative from the BTR-152 APC. Its suspension system has been modified into half-track system, and increased its off-road mobility and heavy load ability. Armed with twin 23mm flak gun, its fire power is absolutely stunning.
- Prerequisite: Soviet Weapon Factory
- Main Armament: 23mm AZP-23P
- Ammunition: Armor Piercing High Explosive
- Cost: 1000
- Trait: Loads 5 Passengers
Tesla Tank
The TT-50 Tesla Tank is one of the most succeed special purpose armored vehicle, with the support of tesla technology, it armed with a set of hyper-power tesla coil, can destroy the electronic system and weapon handling system of enemy vehicles while doing damage.
- Prerequisites:
- Main Armament: N100T Tesla Coil
- Ammunition: Electricity
- Cost: 2200
- Trait: Charge Tesla Coil
Mobile Radar
Since the Allied Force in Western Europe uses stealth technology to counter the Soviet blitzkriegs, the Ministry of Defense Industry quickly projects new detection methods. Armed with P-34 high power radar, the mobile radar becomes the eagle's eyes for the Soviet army.
- Prerequisites:
- Main Armament: P-34 HPR
- Ammunition: Radiowave
- Cost: 1600
- Trait: Detect Stealth Units
Katyusha Rocket Artillery
The BM-15 Katyusha Rocket Artillery has been modified from its predecessor. With six large high explosive rockets, the Katyusha can destroy enemy structure in distance. However, it is vulnerable in closed quarter combat.
- Prerequisites:
- Main Armament: Katyusha Rocket Launcher
- Ammunition: High Explosive
- Cost: 1400
- Trait: Long Distance
Apocalypse Tank
The KV-550 "Apocalypse" is the ultimate successor of the Kliment Voroshilov Series, one of the most famous Soviet heavy tank production line. The heavy armored Apocalypse armed with twin barrel high velocity cannon and rocket launcher, playing the role of the superior devastator.
- Prerequisites:
- Main Armament: 122mm BL-9U
- Ammunition: Armor Piercing
- Cost: 3000
- Trait: Can crush light vehicles
MiG
MiG is one of the most famous Soviet jet fighter in the world. It carries 4 air to ground missile that can destroy almost any target at once.
- Prerequisites:
- Main Armament: KS1 Missile
- Ammunition: High Explosive
- Cost: 2000
- Trait: N/A
Kirov Airship
Kirov airship is a fantastic invention of the Soviet engineers. Although Kirov airship is slow, but it has decent armor and daunting firepower.
- Prerequisites:
- Main Armament: Bomb
- Ammunition: High Explosive
- Cost: 3000
- Trait: N/A